Making games is pretty fun!
I've been making games in some capacity for over 10 years, but I've become more serious about it only in the past few years. The bulk of my serious development currently is associated with my game development company, Strange Qwarq. I have a separate site for all of that; click the big logo below to check that out!
My first commercial game, Project RyME, was released in March 2024 after over 6 years of development. It's a narrative puzzle game where you use a bizarre computer to investigate a missing person case. You can get it on Steam or itch.io
I'm currently working on my next game, The Mondara Incident. It's a puzzle game that emphasizes player knowledge and deduction, with inspiration from games like Outer Wilds, La-Mulana and Void Stranger.
In addition to my own games, I'm helping Lunar Capital Studios (Lina Ciari/rabbitlegs) develop BELOW HEAVEN, an RPG made using RPG Maker MZ featuring a fully custom real-time battle system (as well as many other engine customizations) implemented by me. Check out BELOW HEAVEN here.
I've made a number of other, smaller projects. You can find most of those on my itch.io page.
A few notable ones are:
- Acid Spinner - A horror game about a dish washer that does psychic damage.
- Swab - Clean some old, grimy, and very normal paintings to chill music.
- Watmos Technologies Inc. - The catalyst for Project RyME. Explore a simulated text console and solve puzzles to uncover a mystery.